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Lombardia

509050121Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 5m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1190
+16
🇨🇳 Khmer · China
1154
+17
🇨🇳 Saxons · China
1123
+18
🇨🇳 Celts · China
1117
+19
🇹🇼 Armenians · Taiwan
1237
-20
🇳🇿 Georgians · New Zealand
1208
-19
🇦🇺 Saxons · Australia
1143
-16
🇨🇿 Gurjaras · Czechia
1126
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 349 — — —
65 349 — — —
46 245 — — —
46 247 — — —
42 223 — — —
30 160 — — —
27 147 — — —
12 65 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 250 50 0 1,350 1,234
650 350 50 0 1,050 1,045
750 250 0 0 1,000 971
850 25 0 0 875 838
650 175 0 0 825 852
550 250 0 0 800 670
550 225 0 0 775 804
150 25 0 0 175 590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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