AoeStats
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Arena

509047601Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 28m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1267
+11
🇭🇰 Bohemians · Hong Kong SAR China
1175
+15
🇹🇼 Mongols · Taiwan
1164
+15
🇨🇳 Ethiopians · China
1137
+17
🇦🇺 Koreans · Australia
1158
-15
🇲🇽 Wu · Mexico
1157
-15
🇲🇽 Khmer · Mexico
1145
-14
🇨🇱 Spanish · Chile
1133
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 992 11:40 15:48 — ⛏ Fast Castle
26 738 11:09 15:00 — ⛏ Fast Castle
25 715 11:41 15:16 — ⛏ Fast Castle
24 697 11:00 15:58 — ⛏ Fast Castle
14 397 13:39 19:05 — ⛏ Fast Castle
2 55 — — —
2 53 — — —
1 36 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,675 6,720 1,150 950 17,495 19,112
7,900 3,705 2,245 850 14,700 15,371
4,520 6,600 2,240 1,335 14,695 16,669
5,925 3,065 200 750 9,940 12,364
3,850 3,925 790 1,130 9,695 10,475
150 0 0 0 150 1,091
0 100 0 0 100 996
0 0 0 0 0 266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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