AoeStats
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Arena

510394688Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 65m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1088
+15
🇩🇪 Danes · Germany
1057
+19
🇲🇽 Cumans · Mexico
1127
-18
🇨🇴 Mongols · Colombia
1011
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,118 9:22 21:06 43:39 ⚔ Scout Rush
28 1,830 9:57 25:23 —
21 1,365 12:23 16:26 38:51 ⛏ Fast Castle
14 945 10:30 17:58 43:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,125 23,268 11,755 1,630 59,778 69,684
21,235 23,640 9,175 2,020 56,070 69,430
14,405 14,455 13,965 1,425 44,250 45,251
14,995 12,205 4,020 4,125 35,345 36,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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