AoeStats
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Arena

510189036Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 88m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1037
+20
🇨🇱 Franks · Chile
1036
+15
🇷🇸 Khmer · Serbia
1029
-16
🇷🇸 Ethiopians · Serbia
992
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,633 10:48 16:47 30:44 ⛏ Fast Castle
23 2,056 11:39 15:10 29:34 ⛏ Fast Castle
20 1,775 10:22 15:20 28:56 ⛏ Fast Castle
15 1,312 10:54 15:23 26:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,535 41,395 36,950 6,440 129,320 153,045
41,980 35,665 30,200 6,150 113,995 164,828
61,555 25,815 15,305 1,970 104,645 112,233
21,340 39,995 22,820 1,375 85,530 87,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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