AoeStats
← Fänncy

Black Forest

509964994Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 46m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1058
+15
🇦🇷 Mongols · Argentina
1049
+15
🇦🇷 Vietnamese · Argentina
1007
+17
🇦🇷 Franks · Argentina
957
+20
🇬🇧 Britons · United Kingdom
1046
-17
🇩🇪 Danes · Germany
1038
-26
🇨🇴 Poles · Colombia
1037
-17
🇺🇸 Burgundians · United States
1016
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,559 12:49 16:47 25:24 ◆ FC into Fast Imp
26 1,220 11:33 17:11 31:50 ⛏ Fast Castle
24 1,109 11:59 18:46 33:25 ⛏ Fast Castle
22 1,050 14:39 26:01 33:33 ⚔ Scout Rush
18 829 12:10 16:35 32:01 ⛏ Fast Castle
16 773 12:36 19:42 35:58 ⛏ Fast Castle
15 720 11:21 17:48 29:45 ⛏ Fast Castle
11 526 10:57 19:46 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,960 18,528 11,905 1,655 56,048 58,152
24,375 15,281 14,440 1,600 55,696 67,396
23,965 18,880 10,650 2,150 55,645 61,623
27,290 15,145 5,595 2,225 50,255 63,865
17,240 15,698 7,885 2,335 43,158 50,686
19,265 9,642 11,565 2,260 42,732 47,227
20,505 10,908 5,840 1,625 38,878 48,348
15,980 12,265 8,930 860 38,035 42,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.