AoeStats
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Arabia

509175282Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 53m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
924
+15
🇦🇲 Inca · Armenia
924
+15
🇺🇸 Japanese · United States
923
-16
🇨🇱 Franks · Chile
868
-36
Player eAPM Actions Feudal Castle Imperial Opening
21 1,094 9:36 21:23 38:10 ⚔ Archer Rush
19 1,014 10:34 18:53 33:30 ⚔ FC into Archers
17 925 11:38 23:40 45:31 ⛏ Fast Castle
11 569 11:42 30:11 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,435 16,978 17,020 2,250 60,683 64,028
18,000 14,069 7,260 2,275 41,604 47,123
14,410 11,720 10,430 1,665 38,225 53,660
8,630 5,885 2,825 425 17,765 19,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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