AoeStats
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Black Forest

509264747Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 25m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
942
+13
🇺🇸 Maya · United States
864
+16
🇺🇸 Inca · United States
853
+17
🇨🇷 Romans · Costa Rica
912
-17
🇨🇳 Danes · China
887
-16
🇺🇸 Persians · United States
809
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 544 13:19 23:03 — ⚔ Champi Rush
14 375 14:46 20:36 — ⚔ Archer Rush
14 368 13:06 20:50 — ⛏ Fish Boom FC
13 341 15:05 21:48 — ⛏ Fast Castle
11 296 14:11 18:43 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,810 4,077 500 375 10,762 11,230
4,775 3,545 200 950 9,470 10,460
3,675 3,519 2,100 110 9,404 11,204
4,100 2,557 250 1,760 8,667 9,194
3,350 2,910 460 295 7,015 7,315
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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