AoeStats
← Ibrahomovic

Nomad

509166865Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 44m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
1405
+11
🇧🇷 Dravidians · Brazil
1370
+13
🇲🇽 Varangians · Mexico
1369
+13
🇸🇪 Persians · Sweden
1336
-14
🇸🇪 Varangians · Sweden
1299
-12
🇸🇪 Slavs · Sweden
1273
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,052 12:21 19:59 — ⛏ Fish Boom FC
43 1,906 12:13 25:35 — ⚔ Fish Boom into Archers into Skirms
39 1,746 12:28 16:20 40:06 ⛏ Fish Boom FC
36 1,570 13:06 17:15 40:11 ⛏ Fish Boom FC
36 1,596 12:08 31:07 — ⚔ Fish Boom into Archers
21 950 11:37 35:05 — ⚔ Fish Boom into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,595 15,580 9,940 1,600 39,715 44,384
12,575 15,146 6,525 3,240 37,486 40,771
11,125 14,966 5,065 3,550 34,706 38,329
9,895 8,796 2,275 2,130 23,096 24,335
9,115 8,800 3,550 650 22,115 25,523
7,305 6,139 1,360 1,685 16,489 17,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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