AoeStats
← Ibrahomovic

Nomad

509160028Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 40m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1430
+11
🇮🇹 Teutons · Italy
1402
+12
🇧🇷 Japanese · Brazil
1389
+13
🇸🇪 Vietnamese · Sweden
1349
-13
🇸🇪 Varangians · Sweden
1311
-12
🇸🇪 Saracens · Sweden
1284
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,877 13:33 17:19 — ⛏ Fish Boom FC
46 1,867 14:09 19:07 39:09 ⛏ Fish Boom FC
39 1,584 15:20 19:09 — ⛏ Fish Boom FC
26 1,033 12:28 16:12 — ⛏ Fish Boom FC
25 1,014 13:07 20:47 39:29 ⛏ Fish Boom FC
17 684 14:17 18:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,210 14,890 6,340 3,985 39,425 42,218
15,740 13,070 5,515 3,100 37,425 52,067
11,150 7,390 4,045 1,600 24,185 25,076
9,825 4,975 3,610 2,255 20,665 23,528
6,225 10,101 2,505 1,675 20,506 21,911
7,300 6,536 2,215 2,170 18,221 19,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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