AoeStats
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Nomad

508793717Analyzed
4v4 RM · 10d ago on Sep 24, 2026· 59m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1269
+15
🇨🇱 Hindustanis · Chile
1254
+15
🇲🇽 Saxons · Mexico
1247
+16
🇲🇽 Tupi · Mexico
1147
+19
🇨🇦 Mongols · Canada
1278
-18
🇦🇷 Persians · Argentina
1263
-17
🇦🇷 Khmer · Argentina
1253
-17
🇲🇽 Bulgarians · Mexico
1153
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,182 12:34 19:37 37:10 ⚔ Fish Boom into Scouts
48 2,839 13:29 20:02 46:05 ⛏ Fast Castle
46 2,771 13:14 17:03 33:07 ⛏ Fish Boom FC
40 2,412 14:31 21:38 36:33 ⛏ Fish Boom into Fire Galleys FC
33 1,983 14:19 18:11 36:06 ⛏ Fish Boom FC
30 1,795 14:12 27:28 — ⛏ Fish Boom
22 1,297 13:00 21:54 36:09 ⛏ Fish Boom FC
17 1,035 14:25 18:53 34:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,525 22,597 15,680 5,890 81,692 85,068
21,575 35,769 15,790 6,350 79,484 87,636
37,625 17,640 14,370 4,550 74,185 89,091
33,520 14,596 19,535 1,705 69,356 73,211
28,515 11,014 20,800 3,205 63,534 72,022
28,780 22,250 8,345 2,450 61,825 65,534
13,385 17,768 7,395 2,455 41,003 49,624
11,045 13,040 1,275 2,750 28,110 30,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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