AoeStats
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Black Forest

510762026Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 44m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1132
+8
935
+16
🇨🇳 Khmer · China
900
+17
🇨🇳 Burmese · China
859
+19
🇩🇰 Khmer · Denmark
958
-16
🇵🇱 Franks · Poland
940
-15
🇨🇳 Koreans · China
939
-15
🇧🇷 Danes · Brazil
908
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,155 11:05 16:08 32:50 ⛏ Fast Castle
42 1,892 12:22 16:46 31:23 ⛏ Fast Castle
32 1,435 11:46 15:28 28:48 ⛏ Fast Castle
31 1,397 14:38 22:53 32:32 ⛏ Fish Boom FC
30 1,364 13:39 17:09 31:30 ⛏ Fast Castle
27 1,212 12:21 15:53 30:51 ⛏ Fast Castle
25 1,137 11:17 15:07 — ⛏ Fast Castle
18 814 12:12 17:40 29:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,375 37,954 22,125 1,170 81,624 91,533
32,765 13,285 28,295 1,700 76,045 78,325
25,280 19,535 12,305 3,050 60,170 76,307
27,920 21,795 7,300 2,860 59,875 74,495
22,350 23,208 9,070 2,250 56,878 65,159
18,150 22,796 13,675 2,045 56,666 65,215
16,150 18,835 10,705 1,900 47,590 64,297
18,565 12,052 5,325 1,300 37,242 38,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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