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Arena

510817273Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 57m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1228
+12
🇺🇸 Danes · United States
1195
+13
🇺🇸 Portuguese · United States
1187
+13
🇧🇷 Wei · Brazil
1168
+14
🇦🇹 Burgundians · Austria
1149
-14
🇳🇴 Khmer · Norway
1147
-13
🇦🇹 Vietnamese · Austria
1123
-13
🇳🇴 Teutons · Norway
1107
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,728 10:35 15:11 34:26 ⛏ Fast Castle
38 2,170 10:04 14:47 27:58 ⛏ Fast Castle
32 1,842 11:20 15:41 31:08 ⛏ Fast Castle
29 1,680 10:37 15:41 27:23 ⛏ Fast Castle
24 1,362 10:51 14:37 29:56 ⛏ Fast Castle
22 1,235 9:02 22:40 30:06 ⚔ Towers FC into Fast Imp
21 1,217 11:26 16:06 31:21 ⚔ FC into Archers
17 995 10:30 23:36 41:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,640 42,430 11,585 2,045 101,700 110,484
40,830 30,750 22,510 2,235 96,325 103,706
35,450 29,155 22,900 2,150 89,655 108,701
27,095 23,730 14,125 2,250 67,200 80,152
31,430 20,745 11,580 850 64,605 86,029
25,135 18,525 13,235 2,305 59,200 61,398
15,300 23,148 16,485 3,425 58,358 80,776
22,965 10,180 4,690 1,600 39,435 44,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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