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Black Forest

509615821Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 67m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1235
+13
🇦🇺 Spanish · Australia
1231
+13
🇦🇺 Gurjaras · Australia
1193
+15
🇹🇷 Sicilians · Türkiye
1200
-15
🇨🇭 Maya · Switzerland
1158
-13
🇧🇷 Portuguese · Brazil
1157
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,370 11:50 15:44 32:08 ⛏ Fast Castle
33 2,239 12:28 16:49 35:38 ⛏ Fast Castle
32 2,177 10:15 14:59 30:42 ⛏ Fast Castle
24 1,608 11:41 16:05 32:12 ⛏ Fast Castle
21 1,391 11:36 17:45 31:46 ⛏ Fast Castle
18 1,251 13:39 19:12 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,290 43,310 41,385 7,860 156,845 165,724
42,900 26,888 26,865 2,635 99,288 114,662
24,580 41,385 26,635 1,570 94,170 115,860
25,875 36,429 15,380 2,495 80,179 91,614
34,775 19,300 18,445 3,225 75,745 83,367
23,190 16,999 18,040 2,785 61,014 91,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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