AoeStats
← julianlgp

Nomad

510672580Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 63m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1205
+12
🇲🇽 Persians · Mexico
1174
+13
🇲🇽 Slavs · Mexico
1061
+17
🇨🇴 Danes · Colombia
1138
-15
🇨🇴 Gurjaras · Colombia
1092
-14
🇨🇴 Malay · Colombia
1080
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,474 12:14 19:16 39:59 ⛏ Fish Boom into Fire Galleys FC
52 3,283 14:08 23:17 40:35 ⚔ Fish Boom into Archers
21 1,309 14:52 22:40 42:07 ⛏ Fish Boom FC
20 1,265 15:32 20:58 38:42 ⛏ Fish Boom FC
19 1,186 15:50 19:56 44:04 ⛏ Fish Boom FC
17 1,075 13:26 25:19 45:42 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
29,040 15,970 18,075 5,550 68,635 73,833
27,570 14,378 16,855 1,800 60,603 70,107
21,480 14,025 12,230 3,650 51,385 74,400
14,620 20,660 11,555 4,150 50,985 58,642
18,905 14,325 9,515 2,455 45,200 45,684
14,045 11,204 6,815 4,760 36,824 39,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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