AoeStats
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Coastal Forest

510668146Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 39m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1199
+12
🇨🇱 Danes · Chile
1166
+14
🇲🇽 Persians · Mexico
1164
+14
🇨🇴 Danes · Colombia
1153
-15
🇨🇴 Slavs · Colombia
1105
-13
🇨🇴 Muisca · Colombia
1092
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,001 11:32 18:03 35:56 ⛏ Fish Boom FC
42 1,635 9:51 24:44 — ⚔ Archer Rush
39 1,547 10:46 14:23 — ⛏ Fast Castle
27 1,074 10:31 27:39 — ⚔ Champi Rush
23 898 9:28 22:38 — ⚔ Skirmisher Rush
20 802 10:14 18:21 — ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,860 11,510 8,450 1,125 37,945 39,993
14,280 12,697 5,985 1,805 34,767 39,392
9,325 8,183 4,440 955 22,903 22,575
9,660 7,409 3,060 2,150 22,279 23,367
11,535 5,605 3,305 385 20,830 26,289
7,185 8,850 2,010 300 18,345 19,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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