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Arena

510283089Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1331
+14
🇨🇳 Saracens · China
1299
+15
🇨🇳 Khmer · China
1276
+16
🇨🇳 Saxons · China
1248
+18
🇩🇪 Poles · Germany
1336
-18
🇮🇳 Tupi · India
1296
-16
🇨🇭 Bulgarians · Switzerland
1266
-15
🇯🇵 Burgundians · Japan
1246
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,958 10:26 14:10 27:36 ⛏ Fast Castle
39 1,642 10:03 13:50 29:04 ⛏ Fast Castle
38 1,611 10:01 13:10 26:40 ⛏ Fast Castle
32 1,355 10:47 15:02 — ⛏ Fast Castle
30 1,257 10:43 14:20 27:49 ⛏ Fast Castle
29 1,214 10:26 14:27 — ⛏ Fast Castle
27 1,147 10:48 14:46 25:55 ⛏ Fast Castle
19 802 11:07 17:06 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,045 12,840 41,995 2,900 101,780 103,741
28,605 16,510 19,705 2,180 67,000 69,864
26,970 24,934 8,460 1,050 61,414 77,857
24,160 9,600 17,425 5,500 56,685 59,222
13,420 11,760 12,025 1,505 38,710 40,667
16,475 13,656 4,770 1,060 35,961 41,611
9,075 7,755 440 1,365 18,635 20,018
4,175 2,600 1,545 1,750 10,070 10,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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