AoeStats
← Reis

Nomad

509884696Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 8m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1324
+15
🇦🇷 Mongols · Argentina
1279
+17
🇨🇿 Spanish · Czechia
1273
+17
🇨🇭 Bulgarians · Switzerland
1263
+17
🇷🇺 Saracens · Russia
1339
-19
🇹🇼 Danes · Taiwan
1315
-17
🇹🇼 Malians · Taiwan
1262
-15
🇹🇼 Spanish · Taiwan
1256
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 415 — — —
17 141 — — —
11 94 — — —
8 69 — — —
7 59 — — —
6 53 — — —
6 49 — — —
2 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 478 50 0 2,028 1,671
250 450 0 100 800 260
200 450 0 100 750 166
0 450 0 100 550 26
0 450 0 100 550 150
0 425 0 100 525 40
0 300 0 100 400 0
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.