AoeStats
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Nomad

509338589Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 28m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1424
+12
🇨🇳 Poles · China
1264
+18
1246
+19
🇨🇳 Wei · China
1240
+19
🇨🇳 Japanese · China
1354
-18
🇨🇭 Bulgarians · Switzerland
1333
-18
🇦🇷 Dravidians · Argentina
1322
-17
🇨🇿 Saxons · Czechia
1260
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,041 11:56 — — ⚔ Fish Boom into Scouts
10 289 — — — ⛏ Fish Boom
8 225 — — —
6 178 — — —
6 171 — — —
4 109 — — —
2 72 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,175 4,930 0 130 13,235 13,089
900 800 50 100 1,850 1,149
600 650 50 100 1,400 766
200 684 50 100 1,034 425
250 500 0 100 850 360
250 450 0 100 800 240
250 175 0 0 425 260
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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