AoeStats
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MegaRandom

510563801Analyzed
2v2 RM · 23h ago on Oct 1, 2026· 34m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1117
+13
🇪🇸 Spanish · Spain
1086
+15
🇵🇰 Malay · Pakistan
1057
-14
🇲🇽 Vietnamese · Mexico
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 986 12:12 16:30 — ⛏ Fish Boom FC
28 970 13:06 17:01 — ⛏ Fish Boom FC
19 676 13:30 19:59 — ⛏ Fish Boom FC
17 584 12:01 18:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,250 14,603 5,930 3,700 36,483 39,876
7,800 7,407 3,740 750 19,697 21,979
9,100 6,542 2,510 1,500 19,652 22,662
6,620 8,120 2,650 975 18,365 19,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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