AoeStats
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Nomad

509439977Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 5m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1744
+12
1679
+14
🇲🇽 Persians · Mexico
1577
+18
🇵🇪 Spanish · Peru
1549
+20
🇲🇽 Varangians · Mexico
1877
-26
🇵🇦 Byzantines · Panama
1604
-15
🇲🇽 Mapuche · Mexico
1599
-14
🇲🇽 Mongols · Mexico
1465
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 311 — — —
54 292 — — —
44 239 — — —
41 222 — — — ⛏ Fish Boom
39 215 — — —
37 202 — — —
29 157 — — —
16 87 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 781 0 100 1,331 621
550 475 50 100 1,175 433
400 625 0 100 1,125 471
300 640 50 100 1,090 398
400 480 50 100 1,030 504
300 584 0 100 984 258
300 500 50 0 850 560
250 175 0 0 425 458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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