AoeStats
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Baltic

510539813Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 29m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
827
+20
🇫🇷 Japanese · France
779
+22
🇷🇸 Danes · Serbia
937
-22
🇨🇱 Magyars · Chile
897
-20
Player eAPM Actions Feudal Castle Imperial Opening
31 898 10:14 17:52 — ⛏ Fish Boom FC
31 901 9:58 25:14 — ⚔ Scout Rush
31 914 11:52 21:06 — ⚔ Fish Boom into M@A FC
12 358 10:27 23:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,465 4,945 1,430 1,100 14,940 16,592
6,715 6,634 1,450 100 14,899 17,922
7,085 3,990 350 200 11,625 12,506
4,275 3,163 910 910 9,258 10,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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