AoeStats
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Nomad

510324234Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 58m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
854
+14
🇭🇰 Huns · Hong Kong SAR China
833
+15
🇭🇰 Varangians · Hong Kong SAR China
695
+22
🇫🇷 Varangians · France
854
-19
🇫🇷 Lithuanians · France
811
-17
🇫🇷 Bulgarians · France
757
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,723 15:35 27:23 44:44 ⚔ Fish Boom into Galleys into Scouts
27 1,557 15:45 34:56 — ⚔ Fish Boom into Scouts
19 1,092 14:51 24:58 41:48 ⛏ Fish Boom FC
16 911 14:20 21:45 45:01 ⚔ FC into Archers
15 879 17:09 22:21 41:57 ⛏ Fish Boom FC
15 864 16:26 20:50 37:17 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,655 17,980 11,660 2,900 63,195 67,429
26,885 22,030 10,690 2,575 62,180 71,447
24,440 18,132 9,925 4,600 57,097 61,081
23,760 19,805 4,925 1,650 50,140 65,904
23,040 13,345 11,900 1,700 49,985 60,208
15,645 10,055 3,845 2,940 32,485 33,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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