AoeStats
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Nomad

510095542Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 49m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
860
+14
🇨🇳 Japanese · China
844
+15
🇫🇷 Burgundians · France
844
-16
🇫🇷 Persians · France
784
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,513 12:59 20:51 45:14 ⛏ Fish Boom FC
31 1,546 14:33 26:27 — ⛏ Fish Boom
30 1,503 14:29 20:08 37:19 ⚔ Fish Boom into Drush FC
28 1,401 15:25 27:27 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,915 15,120 10,145 2,400 45,580 53,169
16,000 13,910 8,340 2,100 40,350 44,084
17,845 13,420 4,360 1,050 36,675 43,668
11,735 8,260 2,470 1,200 23,665 25,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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