AoeStats
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Oasis

509297663Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 37m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1440
+6
🇺🇸 Jurchens · United States
1406
+7
🇺🇸 Ethiopians · United States
1144
+16
🇺🇸 Persians · United States
1108
+17
🇪🇸 Varangians · Spain
1206
-14
1188
-12
🇹🇼 Mongols · Taiwan
1147
-10
🇹🇼 Burgundians · Taiwan
1132
-10
Player eAPM Actions Feudal Castle Imperial Opening
80 2,999 9:20 25:41 — ⚔ Archer Rush
49 1,841 9:02 23:13 — ⚔ Scouts into Skirms
46 1,711 11:43 17:04 — ⚔ FC into Scouts
44 1,641 10:07 23:20 — ⚔ Scout Rush
42 1,594 10:05 21:10 — ⚔ Scout Rush
42 1,574 9:55 30:48 — ⚔ Archer Rush
32 1,204 9:52 — — ⚔ Scouts into Skirms
20 762 12:02 15:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,575 7,437 6,570 100 30,682 32,729
13,330 7,403 3,540 800 25,073 27,429
10,450 9,994 3,065 485 23,994 26,868
12,455 5,207 4,675 1,050 23,387 29,264
5,080 7,466 6,390 100 19,036 20,086
8,790 5,165 2,100 290 16,345 17,683
6,405 6,451 880 460 14,196 14,418
3,730 2,796 190 100 6,816 10,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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