AoeStats
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Lombardia

510020047Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 104m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Gurjaras · Nicaragua
1271
+16
🇳🇮 Varangians · Nicaragua
1149
+21
🇳🇮 Varangians · Nicaragua
1134
+21
🇦🇷 Vietnamese · Argentina
1293
-21
🇵🇪 Poles · Peru
1269
-20
🇦🇷 Sicilians · Argentina
1200
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 5,969 10:37 21:32 38:49 ⚔ Scout Rush
57 5,975 11:10 24:26 41:32 ⚔ M@A Rush
28 2,909 10:52 19:17 38:52
26 2,741 10:22 14:51 39:25 ⛏ Fast Castle
26 2,743 11:21 17:06 39:50 ⛏ Fast Castle
22 2,329 10:48 20:25 38:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
103,935 38,261 63,700 3,060 208,956 222,550
106,070 27,085 44,290 3,110 180,555 195,181
77,355 42,064 41,585 3,760 164,764 173,040
81,180 38,073 33,310 5,845 158,408 162,085
80,145 34,037 37,350 1,965 153,497 155,398
53,870 50,786 22,870 5,370 132,896 152,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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