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Pilgrims

509628812Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 13m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Berbers · Canada
1285
+15
🇨🇦 Cumans · Canada
1285
+15
🇦🇷 Spanish · Argentina
1270
+16
🇵🇹 Italians · Portugal
1243
+18
🇨🇳 Saracens · China
1304
-17
🇨🇱 Persians · Chile
1266
-16
🇨🇳 Saxons · China
1262
-16
🇨🇳 Dravidians · China
1249
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 558 10:19 — — ⚔ Scout Rush
40 545 12:00 — — ⛏ Fish Boom
38 510 — — — ⛏ Fish Boom
35 468 12:52 — — ⛏ Fish Boom
33 451 10:47 — — ⛏ Fish Boom
28 379 9:53 — — ⛏ Fish Boom
27 366 11:52 — — ⛏ Fish Boom
20 266 10:57 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
1,700 3,525 435 100 5,760 6,341
1,750 3,218 50 100 5,118 5,157
1,575 3,000 0 100 4,675 5,717
1,550 2,575 0 100 4,225 4,982
1,600 1,920 100 355 3,975 4,037
1,500 2,075 260 115 3,950 3,722
1,730 1,965 50 100 3,845 3,920
1,950 1,190 50 100 3,290 3,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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