AoeStats
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Arabia

509718440Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 58m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Mongols · Ireland
1177
+17
🇪🇸 Malians · Spain
1176
+17
🇹🇼 Franks · Taiwan
1226
-17
🇲🇽 Mongols · Mexico
1188
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,097 10:06 24:20 42:47 ⚔ M@A into Archers
34 1,999 8:34 21:56 46:16 ⚔ Scout Rush
32 1,860 8:21 23:14 42:23 ⚔ Scouts into Skirms
21 1,194 9:51 22:08 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,340 24,795 14,485 3,100 67,720 71,814
18,365 17,593 10,475 3,380 49,813 52,214
17,895 16,464 10,180 850 45,389 55,155
11,710 9,123 3,690 1,250 25,773 26,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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