AoeStats
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Arabia

509301314Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 29m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
1278
+15
🇫🇷 Danes · France
1217
+18
🇨🇴 Berbers · Colombia
1279
-17
🇹🇼 Koreans · Taiwan
1242
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,228 10:19 28:22 — ⚔ Archer Rush
34 1,000 9:15 19:46 — ⚔ M@A FC
29 849 9:14 19:57 — ⛏ Fast Castle
24 721 10:16 26:27 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,380 4,627 2,975 100 17,082 17,900
5,985 7,110 2,055 0 15,150 16,039
4,025 4,786 1,120 325 10,256 10,551
4,150 3,237 625 625 8,637 9,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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