AoeStats
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Arabia

509286728Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 61m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saxons · Japan
1262
+13
🇨🇳 Vikings · China
1247
+14
🇹🇼 Franks · Taiwan
1227
+15
🇺🇸 Khitans · United States
1234
-15
🇺🇸 Magyars · United States
1232
-16
🇺🇸 Spanish · United States
1130
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,917 9:30 19:34 37:45 ⛏ Fast Castle
34 2,074 11:04 24:39 41:06 ⚔ Archer Rush
29 1,803 9:14 21:15 42:32 ⚔ Scout Rush
26 1,609 10:43 23:43 40:17 ⚔ Scout Rush
22 1,322 10:55 15:01 44:00 ⛏ Fast Castle
21 1,306 9:57 24:55 47:22 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
38,320 33,730 12,855 3,535 88,440 97,623
27,620 21,434 19,200 2,365 70,619 73,316
23,895 28,980 12,190 3,750 68,815 71,737
24,910 8,230 16,410 2,050 51,600 55,490
21,640 10,954 9,395 1,410 43,399 47,961
17,290 13,370 4,585 1,200 36,445 39,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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