AoeStats
← mad Iltis

African Clearing

510422131Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 67m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tatars · Mexico
1274
+16
🇩🇪 Chinese · Germany
1261
+16
🇨🇳 Varangians · China
1256
+16
🇦🇷 Spanish · Argentina
1240
+17
🇦🇷 Muisca · Argentina
1525
-26
🇦🇷 Hindustanis · Argentina
1222
-15
🇺🇾 Vietnamese · Uruguay
1212
-14
🇦🇷 Burgundians · Argentina
1096
-10
Player eAPM Actions Feudal Castle Imperial Opening
80 5,340 12:44 17:32 48:07 ⛏ Fast Castle
47 3,184 13:00 24:00 — ⚔ Archers into Skirms
45 3,028 12:10 16:14 39:40 ⛏ Fast Castle
41 2,743 13:37 26:25 47:01 ⚔ Scouts into Archers
26 1,747 14:50 40:22 58:36 ⚔ Tower Rush
25 1,688 15:00 19:17 35:15 ⛏ Fast Castle
25 1,686 13:22 20:04 38:18 ⚔ FC into Scouts
23 1,538 11:49 29:15 46:24 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
54,115 17,485 32,295 4,330 108,225 115,223
36,800 34,666 31,285 3,285 106,036 114,541
37,030 15,620 21,705 2,835 77,190 88,069
35,780 20,681 15,670 1,250 73,381 78,256
37,945 20,275 12,715 1,725 72,660 85,032
16,620 24,215 10,115 3,495 54,445 57,611
21,500 11,795 9,540 2,090 44,925 44,530
15,775 15,875 9,870 2,275 43,795 44,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.