AoeStats
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Nomad

510101233Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 42m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1416
+11
🇨🇦 Danes · Canada
1413
+11
🇨🇳 Persians · China
1376
+13
🇭🇰 Sicilians · Hong Kong SAR China
1310
+16
🇷🇺 Spanish · Russia
1354
-15
🇩🇪 Magyars · Germany
1340
-14
🇨🇴 Celts · Colombia
1317
-13
🇷🇺 Tatars · Russia
1216
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 2,386 13:20 17:53 37:04 ⛏ Fish Boom FC
47 1,992 14:51 18:49 — ⛏ Fish Boom FC into Galleys
45 1,894 15:49 19:52 33:21 ⛏ Fish Boom FC
34 1,458 14:04 23:57 — ⚔ Towers FC
29 1,210 14:29 20:25 40:30 ⛏ Fish Boom FC
29 1,220 14:50 22:08 36:56 ⛏ Fish Boom into Galleys FC into Fire Galleys
27 1,139 14:57 18:45 — ⛏ Fish Boom FC
22 930 14:23 19:00 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,025 22,695 13,420 950 58,090 66,849
13,545 12,268 4,690 4,200 34,703 39,785
14,985 8,341 6,770 1,730 31,826 40,228
11,590 12,310 3,425 1,825 29,150 31,215
9,275 10,428 5,935 1,405 27,043 28,931
12,715 7,430 2,290 2,095 24,530 26,448
10,100 6,984 5,065 1,600 23,749 27,313
8,575 9,068 1,630 2,785 22,058 23,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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