AoeStats
← Maverick

Black Forest

510944897Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 54m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1406
+14
🇺🇸 Portuguese · United States
1366
+16
🇺🇸 Lithuanians · United States
1361
+16
🇮🇳 Saracens · India
1230
+22
🇺🇸 Britons · United States
1406
-19
🇩🇪 Khmer · Germany
1402
-19
1331
-16
🇭🇰 Danes · Hong Kong SAR China
1299
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,692 16:06 21:10 33:54 ⛏ Fish Boom FC
44 2,426 12:03 15:38 28:55 ⛏ Fast Castle
41 2,232 11:23 15:31 28:42 ⛏ Fish Boom FC
37 2,031 9:43 24:42 32:01 ⚔ M@A into Archers
27 1,485 11:33 16:30 31:17 ⛏ Fast Castle
25 1,393 10:33 15:52 31:50 ⛏ Fish Boom FC
24 1,311 11:35 19:58 31:00 ⛏ Fast Castle
20 1,097 12:00 17:00 34:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,875 50,336 21,250 2,400 97,861 101,652
36,380 26,145 23,380 850 86,755 93,257
37,445 21,400 21,045 1,840 81,730 83,551
33,590 15,965 27,480 4,300 81,335 94,071
27,810 32,645 18,225 1,555 80,235 89,090
19,750 31,458 16,980 2,265 70,453 84,684
24,270 18,987 12,395 3,445 59,097 63,511
11,860 27,461 17,365 1,910 58,596 67,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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