AoeStats
← Maverick

African Clearing

510939988Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 54m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Britons · Vietnam
1402
+16
🇨🇳 Huns · China
1393
+16
🇹🇼 Varangians · Taiwan
1393
+16
🇦🇷 Koreans · Argentina
1354
+18
🇺🇸 Cumans · United States
1424
-18
🇺🇸 Malians · United States
1382
-16
🇹🇷 Lithuanians · Türkiye
1381
-16
🇺🇸 Italians · United States
1377
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,132 12:12 20:02 37:24 ⚔ Scout Rush
52 2,874 13:47 25:52 37:05 ⛏ Fast Castle
52 2,833 13:09 22:24 43:35 ⚔ M@A FC
39 2,153 14:08 19:44 36:12 ⛏ Fast Castle
36 1,966 14:24 18:38 37:11 ⛏ Fish Boom FC
21 1,158 14:08 18:14 33:52 ⛏ Fast Castle
21 1,155 13:36 17:17 37:43 ⛏ Fast Castle
20 1,126 12:39 18:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,060 22,360 17,480 1,990 81,890 86,632
21,815 27,294 14,510 7,630 71,249 80,123
26,705 23,170 13,600 300 63,775 71,018
24,870 15,942 13,570 4,950 59,332 86,439
28,205 18,545 5,795 2,925 55,470 58,584
25,790 17,984 6,575 4,425 54,774 59,604
14,360 18,706 11,060 3,195 47,321 50,184
6,725 13,469 3,160 1,425 24,779 27,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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