AoeStats
← Maverick

Baltic

510925983Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 24m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1611
+12
🇺🇸 Dravidians · United States
1355
+22
🇦🇷 Vikings · Argentina
1647
-22
🇦🇷 Byzantines · Argentina
1384
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 1,571 10:22 22:31 — ⚔ M@A into Archers
56 1,378 10:35 24:29 — ⚔ Fish Boom into Skirms
52 1,286 10:30 — — ⚔ Fish Boom into Galleys into Fire Galleys into Skirms
19 460 10:58 20:18 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,910 4,755 2,470 130 13,265 13,168
4,920 4,994 1,485 1,310 12,709 12,875
5,300 6,157 1,050 95 12,602 13,573
4,025 5,025 530 185 9,765 11,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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