AoeStats
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Lombardia

510096242Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 44m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1519
+12
🇨🇿 Maya · Czechia
1481
+14
🇨🇳 Slavs · China
1436
+15
🇬🇧 Dravidians · United Kingdom
1457
-14
🇬🇧 Khmer · United Kingdom
1426
-14
🇺🇸 Khitans · United States
1405
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 3,220 10:22 20:19 30:44 ⚔ Archer Rush
61 2,676 9:38 22:58 36:34 ⚔ Archer Rush
53 2,323 9:40 18:54 40:42 ⚔ Scout Rush
29 1,289 10:23 22:11 32:03
28 1,254 9:56 28:11 — ⚔ Scout Rush
27 1,185 10:07 22:19 39:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,720 16,882 14,500 2,380 58,482 63,025
25,925 14,028 14,835 1,795 56,583 58,988
13,850 22,887 15,730 3,035 55,502 58,891
20,775 9,435 9,870 850 40,930 44,235
11,365 14,499 9,650 290 35,804 39,024
18,865 7,127 3,470 385 29,847 34,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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