AoeStats
← Doak

Arena

509755757Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 48m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
1420
+16
🇺🇸 Khmer · United States
1378
+18
🇺🇸 Koreans · United States
1450
-18
🇺🇸 Saxons · United States
1402
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 2,985 8:49 24:00 36:06 ⚔ Scout Rush
44 2,130 11:15 15:30 44:04 ⛏ Fast Castle
30 1,468 9:46 13:50 34:21 ⛏ Fast Castle
25 1,226 9:06 11:56 41:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,565 19,615 21,170 4,400 70,750 76,922
23,560 15,855 11,900 2,825 54,140 59,570
19,320 16,270 8,850 2,250 46,690 57,677
15,200 18,505 8,045 1,670 43,420 47,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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