AoeStats
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Arena

509752016Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 23m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1435
+15
🇺🇸 Saxons · United States
1385
+17
🇬🇧 Cumans · United Kingdom
1437
-17
🇺🇸 Khmer · United States
1393
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,253 9:03 20:02 — ⛏ Fast Castle
35 821 11:05 15:48 — ⛏ Fast Castle
26 604 9:58 13:36 — ⛏ Fast Castle
20 462 9:21 12:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,450 4,515 2,495 100 15,560 15,847
4,525 4,765 1,880 0 11,170 11,240
5,070 4,037 745 200 10,052 10,264
3,685 2,110 330 950 7,075 7,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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