AoeStats
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Fortress

509740865Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 61m 27s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1475
+13
🇳🇿 Slavs · New Zealand
1411
+17
🇬🇧 Burgundians · United Kingdom
1440
-16
🇺🇸 Khmer · United States
1392
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,504 7:51 12:10 28:03 ⛏ Fast Castle
39 2,409 6:49 10:23 27:16 ⛏ Fast Castle
29 1,790 7:55 11:26 55:14 ⛏ Fast Castle
20 1,252 7:26 11:31 43:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,575 33,074 20,590 3,005 99,244 110,101
22,080 19,525 14,630 3,100 59,335 73,555
24,900 12,640 13,240 600 51,380 53,526
21,740 18,260 4,505 1,830 46,335 67,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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