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Lombardia

508928389Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 68m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1435
+15
🇺🇸 Byzantines · United States
1424
+15
🇷🇺 Ethiopians · Russia
1393
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🇬🇧 Hindustanis · United Kingdom
1384
+17
🇭🇰 Saracens · Hong Kong SAR China
1498
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🇨🇳 Berbers · China
1451
-18
🇻🇳 Burgundians · Vietnam
1393
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🇨🇳 Franks · China
1271
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 3,777 10:41 15:03 32:02 ⛏ Fast Castle
43 2,972 10:23 14:36 35:16 ⛏ Fast Castle
43 2,947 9:58 19:51 34:20 ⚔ Archer Rush
42 2,892 9:22 20:50 38:27 ⚔ Scout Rush
40 2,732 9:58 14:43 36:16 ⛏ Fast Castle
39 2,653 12:25 21:08 34:39 ⛏ Fast Castle
35 2,385 11:25 16:59 32:05 ⛏ Fast Castle
32 2,202 11:53 16:02 33:04 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
60,880 28,971 33,195 3,900 126,946 135,156
55,150 30,815 30,150 3,170 119,285 126,816
31,190 43,310 31,175 5,420 111,095 135,777
37,475 45,770 23,540 2,495 109,280 124,728
44,920 25,483 33,070 4,090 107,563 114,741
28,190 31,129 37,790 7,055 104,164 110,952
45,185 29,162 14,740 2,505 91,592 106,043
20,280 30,211 32,365 5,060 87,916 109,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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