AoeStats
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Lombardia

508753499Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 15m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
1487
+15
🇬🇷 Mongols · Greece
1317
+22
🇨🇱 Saracens · Chile
1316
+22
🇧🇷 Huns · Brazil
1278
+23
🇳🇿 Britons · New Zealand
1594
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🇺🇸 Varangians · United States
1499
-22
🇬🇧 Hindustanis · United Kingdom
1381
-18
🇺🇸 Huns · United States
1328
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 998 9:01 — — ⚔ Scout Rush
44 676 9:09 — — ⚔ Scout Rush
42 638 9:02 — — ⚔ Scout Rush
38 585 11:01 — — ⛏ Fast Castle
34 520 10:04 — — ⚔ Scout Rush
31 478 10:19 — —
28 430 11:14 15:08 — ⛏ Fast Castle
25 386 9:26 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,685 2,249 0 0 5,934 6,306
3,420 1,965 50 0 5,435 5,712
3,405 1,259 50 0 4,714 5,039
2,850 1,715 50 0 4,615 5,001
2,750 1,229 250 0 4,229 5,339
2,635 1,533 0 0 4,168 4,598
2,550 1,126 250 0 3,926 5,151
1,450 838 50 0 2,338 3,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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