AoeStats
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Oasis

509963508Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 42m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1337
+16
🇩🇪 Bengalis · Germany
1330
+17
🇨🇭 Koreans · Switzerland
1310
+17
🇨🇭 Gurjaras · Switzerland
1381
-18
🇺🇸 Mapuche · United States
1356
-17
🇸🇰 Varangians · Slovakia
1299
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 2,814 9:54 18:22 30:15 ⛏ Fast Castle
47 1,993 10:12 21:00 37:48 ⚔ Scout Rush
40 1,704 9:32 18:44 —
38 1,633 10:16 16:03 32:00 ⛏ Fast Castle
30 1,261 11:41 15:42 32:24 ⛏ Fast Castle
23 995 9:34 20:03 33:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,615 24,958 9,980 2,205 47,758 48,240
22,340 11,090 9,950 1,500 44,880 47,366
20,655 12,598 10,375 950 44,578 56,360
16,195 11,227 9,365 990 37,777 42,072
15,820 15,548 4,165 230 35,763 43,803
17,100 8,573 6,415 1,825 33,913 37,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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