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African Clearing

510890466Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1521
+13
🇺🇸 Muisca · United States
1518
+13
🇺🇸 Wei · United States
1410
+18
🇦🇷 Mongols · Argentina
1320
+22
🇳🇱 Georgians · Netherlands
1516
-19
🇩🇰 Dravidians · Denmark
1479
-18
🇺🇸 Varangians · United States
1449
-16
🇺🇸 Berbers · United States
1356
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,119 14:23 18:42 42:13 ⛏ Fast Castle
45 2,039 13:10 19:29 39:01 ⛏ Fast Castle
38 1,712 12:36 16:57 35:12 ⛏ Fast Castle
37 1,694 12:37 16:41 31:30 ⛏ Fast Castle
37 1,709 12:21 17:23 36:02 ⛏ Fast Castle
35 1,617 14:04 17:50 31:33 ⛏ Fast Castle
28 1,261 12:59 18:08 39:33 ⛏ Fast Castle
24 1,072 14:33 18:34 34:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,580 18,132 13,700 1,150 64,562 69,356
28,880 8,201 13,760 3,670 54,511 62,087
23,350 15,965 13,055 1,250 53,620 56,143
12,675 16,120 11,765 6,800 47,360 51,452
21,760 14,700 10,265 565 47,290 51,114
18,750 10,485 9,830 225 39,290 41,355
11,475 11,895 8,065 2,150 33,585 34,880
13,055 7,520 4,450 1,700 26,725 28,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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