AoeStats
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Arena

504775801Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 62m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1455
+15
🇦🇹 Franks · Austria
1427
+16
🇷🇺 Byzantines · Russia
1433
-16
🇷🇺 Bulgarians · Russia
1415
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 4,074 10:52 15:23 35:11 ⛏ Fast Castle
56 3,541 11:11 15:13 32:20 ⛏ Fast Castle
46 2,877 10:30 25:11 38:17 ⚔ Towers into Archers
34 2,122 10:34 15:32 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,980 23,456 27,605 5,270 96,311 108,050
43,080 17,775 24,680 4,045 89,580 102,636
46,990 26,330 5,560 2,940 81,820 83,151
25,940 34,240 17,190 2,865 80,235 88,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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