AoeStats
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Arena

504768549Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 44m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1470
+14
🇯🇴 Lithuanians · Jordan
1457
+15
🇷🇺 Shu · Russia
1448
-15
🇷🇺 Bulgarians · Russia
1429
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,191 9:26 21:29 33:09 ⚔ Towers into Archers
46 2,010 10:33 15:02 34:50 ⛏ Fast Castle
44 1,954 9:58 24:42 39:19 ⚔ Towers into Archers
41 1,785 10:49 17:50 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,735 15,721 14,535 2,495 56,486 60,825
16,870 17,200 10,350 2,320 46,740 55,532
21,415 18,185 3,790 1,875 45,265 47,870
14,135 12,160 7,260 1,800 35,355 36,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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