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Arabia

509731054Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 43m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1218
+13
🇦🇷 Saracens · Argentina
1193
+14
🇦🇷 Varangians · Argentina
1179
+15
🇨🇳 Ethiopians · China
1166
+15
🇳🇮 Japanese · Nicaragua
1176
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🇺🇸 Persians · United States
1165
-15
🇨🇿 Celts · Czechia
1154
-14
🇲🇽 Franks · Mexico
1116
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,613 10:33 23:14 37:54 ⚔ Archer Rush
51 2,203 9:17 21:20 — ⚔ Archer Rush
43 1,880 10:06 24:27 — ⚔ Archer Rush
36 1,581 11:19 17:09 — ⛏ Fast Castle
33 1,412 9:13 22:30 43:22 ⚔ Scout Rush
32 1,387 11:23 22:28 — ⚔ Scout Rush
26 1,151 11:49 18:25 — ⚔ Scout Rush
25 1,078 9:15 22:07 37:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,680 9,390 12,085 950 50,105 52,259
18,740 7,038 12,660 985 39,423 40,574
10,750 13,455 12,430 2,050 38,685 45,856
12,835 14,653 7,355 880 35,723 43,270
16,020 9,828 8,535 1,190 35,573 38,437
16,150 9,097 3,190 1,965 30,402 30,437
15,245 5,685 7,095 100 28,125 32,976
8,745 10,764 6,725 1,555 27,789 28,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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