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Oasis

509723272Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 44m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1192
+15
🇨🇦 Turks · Canada
1165
+16
🇦🇷 Magyars · Argentina
1163
+16
🇨🇱 Hindustanis · Chile
1201
-17
🇨🇱 Italians · Chile
1158
-15
🇨🇱 Varangians · Chile
1154
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,042 9:49 23:50 38:18 ⚔ Archer Rush
37 1,644 10:44 15:39 31:13 ⛏ Fast Castle
35 1,582 11:06 16:58 34:43 ⛏ Fast Castle
34 1,514 9:20 22:25 36:11 ⚔ Scouts into Skirms
28 1,272 10:05 21:57 37:32 ⚔ Scout Rush
24 1,095 12:25 16:36 26:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,925 15,745 12,945 1,775 53,390 59,958
22,170 18,638 10,650 1,055 52,513 58,039
20,315 10,555 11,675 1,400 43,945 44,839
15,365 16,367 7,305 1,500 40,537 44,672
17,435 10,431 6,360 1,740 35,966 37,840
15,355 12,961 2,570 1,145 32,031 33,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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