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Arena

509364856Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 42m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1148
+15
🇩🇪 Persians · Germany
1146
+15
🇧🇷 Vietnamese · Brazil
1130
+16
🇨🇳 Spanish · China
1103
+16
🇪🇸 Hindustanis · Spain
1143
-16
🇩🇰 Danes · Denmark
1139
-17
🇬🇷 Huns · Greece
1115
-15
🇪🇸 Bohemians · Spain
1084
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,263 9:50 16:18 32:47 ⛏ Fast Castle
28 1,184 11:06 14:49 28:30 ⛏ Fast Castle
23 990 9:28 18:30 32:08 ⛏ Fast Castle
22 913 10:36 17:50 — ⛏ Fast Castle
21 886 9:51 21:48 — ⚔ Scouts into Skirms
20 860 10:52 14:56 41:48 ⛏ Fast Castle
19 817 10:31 15:12 30:43 ⛏ Fast Castle
17 723 12:03 16:12 28:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,955 12,585 15,525 4,300 75,365 80,369
28,220 14,370 16,125 1,600 60,315 64,800
22,440 13,005 9,795 1,500 46,740 49,669
19,860 16,470 5,655 2,420 44,405 48,536
18,815 13,415 8,895 1,505 42,630 45,004
13,730 11,665 4,250 755 30,400 32,601
9,775 13,060 2,455 750 26,040 27,847
12,805 3,985 6,110 1,500 24,400 25,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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