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Nomad

509180100Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 47m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1269
+14
🇫🇷 Persians · France
1214
+17
🇪🇸 Varangians · Spain
1205
+17
🇨🇿 Bulgarians · Czechia
1190
+18
🇦🇷 Persians · Argentina
1270
-18
🇦🇷 Vietnamese · Argentina
1243
-17
🇲🇽 Huns · Mexico
1232
-17
🇦🇷 Varangians · Argentina
1162
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,734 15:54 20:35 — ⛏ Fish Boom FC
33 1,580 13:30 23:47 — ⛏ Fish Boom into Galleys FC
29 1,394 14:52 25:07 — ⛏ Fish Boom into Fire Galleys FC
25 1,171 14:49 21:20 33:00 ⛏ Fish Boom into Fire Galleys FC
23 1,111 13:22 18:20 41:07 ⛏ Fast Castle
23 1,108 12:58 20:01 — ⛏ Fish Boom FC
21 1,000 13:59 21:56 — ⚔ Fish Boom into M@A FC
12 583 15:49 22:22 44:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,565 10,044 13,810 2,590 50,009 63,256
17,425 14,295 10,795 2,520 45,035 48,198
21,225 11,090 7,575 2,355 42,245 44,357
14,175 16,324 6,700 3,015 40,214 46,802
15,690 13,035 5,605 4,550 38,880 42,785
13,075 12,865 5,890 1,150 32,980 33,897
13,130 6,320 7,300 2,900 29,650 31,669
5,250 8,562 3,235 200 17,247 20,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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