AoeStats
← [TMG] sandriko

Coastal Forest

510596831Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 46m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Japanese · Kazakhstan
1707
+13
🇷🇺 Varangians · Russia
1704
+13
🇷🇺 Mongols · Russia
1628
+16
🇷🇺 Portuguese · Russia
1626
+17
🇬🇪 Varangians · Georgia
1647
-15
🇬🇪 Mongols · Georgia
1641
-15
🇬🇪 Persians · Georgia
1641
-15
🇬🇪 Magyars · Georgia
1622
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 3,478 9:55 14:05 39:08 ⛏ Fish Boom FC into Galleys
66 3,026 8:40 21:41 40:16 ⚔ Scout Rush
58 2,691 8:44 22:24 40:49 ⚔ Archer Rush
56 2,597 9:01 19:59 39:20 ⚔ Fish Boom into Scouts
54 2,506 8:28 24:24 — ⚔ Archer Rush
48 2,211 12:05 15:29 32:01 ⛏ Fish Boom FC
45 2,056 10:06 21:13 39:11 ⚔ Fish Boom into Scouts
39 1,791 10:09 14:30 37:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,085 29,020 18,010 3,550 78,665 82,123
23,540 15,385 14,100 1,600 54,625 55,970
15,775 20,655 12,710 4,205 53,345 60,031
23,165 12,587 15,395 1,460 52,607 55,092
15,575 19,255 10,920 4,750 50,500 55,453
22,675 11,045 13,170 1,700 48,590 53,620
15,025 17,047 12,430 1,240 45,742 48,704
5,950 11,461 9,175 300 26,886 28,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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