AoeStats
← [TMG] sandriko

Coastal Forest

510591322Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 4m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1722
+14
🇫🇷 Japanese · France
1701
+15
🇲🇦 Portuguese · Morocco
1610
+19
🇫🇷 Berbers · France
1478
+24
🇬🇪 Varangians · Georgia
1683
-19
🇬🇪 Vietnamese · Georgia
1675
-18
🇬🇪 Persians · Georgia
1675
-18
🇬🇪 Magyars · Georgia
1654
-17
Player eAPM Actions Feudal Castle Imperial Opening
111 520 — — —
82 382 — — —
76 357 — — —
61 286 — — —
56 264 — — —
49 227 — — —
32 149 — — —
4 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 250 0 0 1,000 936
750 128 0 0 878 959
500 275 0 0 775 633
650 100 0 0 750 796
550 125 0 0 675 641
500 150 0 0 650 748
250 100 0 0 350 569
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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